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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.09 15:04:00 -
[1]
Originally by: Vitrael Way to not take optimal, falloff, or tracking into account in your DPS analysis.
All lasers typically have worse fall-off than their counterparts.
Pulse lasers have the worst tracking of the short-range guns. Tracking is quite important at close range.
The optimal range of beam lasers compares badly with other long-range guns, especially when you take into account their poor fall-off.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.09 15:08:00 -
[2]
Projectile weapons work quite well in PvP when fitted on ships like the Apocalypse and the Maller. When was the last time anyone saw lasers being fitted on a non-Amarrian ship?
Likewise, you see a lot of Arbitrator (and variant) pilots fitting sensor dampeners, despite that ship getting a tracking disruptor bonus. When was the last time you saw a Lachesis or Rook mainly fitting tracking disruptors? Sure, the dampeners are getting a nerf, but guess what - so are the disruptors!
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.10 11:44:00 -
[3]
Originally by: Jaabaa Prime
: NO 10 second reload (insta crystal switch on range/dmg/type) : NO reload (unless you have to) : NO need to carry ammo
The poor fall-off of laser weapons means that you have to change your crystals more frequently, since it is more likely that your opponent will move out of the sweet zone of your guns. And changing crystals mid-battle is seldom instantaneous, especially when the "load a gun with another gun's crystal" bug strikes.
As for not having to carry ammo, not only do T2 and AN crystals occasionally break, but the cap requirements of lasers often necessitates the fitting of cap boosters. Those charges take up a far bit of space.
And whilst we're on the subject of ammo, the value of crystals carried by Amarrian ships frequently surpasses the value of the ammo carried by the ships of other races. Meaning that when you die, you lose more.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.10 15:47:00 -
[4]
Edited by: Rodj Blake on 10/11/2007 15:53:13 Edited by: Rodj Blake on 10/11/2007 15:48:54
Originally by: Kagura Nikon
Originally by: Rodj Blake
Originally by: Jaabaa Prime
: NO 10 second reload (insta crystal switch on range/dmg/type) : NO reload (unless you have to) : NO need to carry ammo
The poor fall-off of laser weapons means that you have to change your crystals more frequently, since it is more likely that your opponent will move out of the sweet zone of your guns. And changing crystals mid-battle is seldom instantaneous, especially when the "load a gun with another gun's crystal" bug strikes.
As for not having to carry ammo, not only do T2 and AN crystals occasionally break, but the cap requirements of lasers often necessitates the fitting of cap boosters. Those charges take up a far bit of space.
And whilst we're on the subject of ammo, the value of crystals carried by Amarrian ships frequently surpasses the value of the ammo carried by the ships of other races. Meaning that when you die, you lose more.
AGAIn stop propagating MYTHs if you dotn understand game mechanics!! There is NO sweet zone. Under optimal it does not matter your fallof. You have NO penalty under optimal, zero nada glitch. Fallof only concerns OUT of fallof. So lasers with superior range have it EASY to have target on optimal. Its their ONLY advantage.
I wasn't talking about under optimal. The sweet zone that I was referring to was from a little under optimal (therefore allowing the guns to track easier) out to around optimal + 25% fall-off.
My point was that guns with a large fall-off don't lose damage as fast as low fall-off weapons when shooting at ranges greater than their optimal.
Therefore, if your target drifts out of your optimal and in to fall-off, you're more likely to have to change ammo if you're using lasers.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.13 11:44:00 -
[5]
Because Amarr are allegedly the mid-range race, they are the ones who benefit the most from tracking computers boosting both optimal and tracking.
Nerfing TCs so that they boost either tracking or optimal rather than both hurts Amarr ships more than others.
For example, someone using blasters won't care about boosting their optimal range because it's so small to start with. They'll just fit a tracking script and be as good as they were before. Someone fitting mega pulses feels the benefit of increased optimal and tracking, but now they'll have to choose between the two.
It looks like oomph is the sound made by Amarrians being repeatedly kicked in the ribs.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.13 12:02:00 -
[6]
Yep, people currently often fit sensor dampeners on their Arbitrators, a ship which gets a bonus to tracking disruptors.
To me this indicates an imbalance in the effectiveness of the two modules. CCP's solution? Nerf both.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.13 12:06:00 -
[7]
Originally by: Goumindong Pulse Lasers dont have long enough range for tracking computers to be valuable. You give up too much for that option.
Lasers are more low slots, so the med slot item nerf helps them. They will have better tracking than ships that cant put TEs in the lows.
You can't deny that pulses benefit more from an optimal boost than ACs or blasters.
Also let's not forget that often overlooked gun - the dual heavy beam laser. This gun's versatility definitely benefits from a boost to both tracking and optimal.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.15 12:46:00 -
[8]
Let's not forget that the Amarr are still waiting after over four years for their sixth T1 frigate.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.12.19 12:54:00 -
[9]
Originally by: Karma
EITHER WAY... zulupark and hammerhead mentioned in the live dev blog a few days ago that they are looking at amarr.
The devs have said that before though.
We're still waiting.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.12.30 12:04:00 -
[10]
Originally by: General StarScream you dont need to use t2 ammo, you can have it with you, and change it you feel you need it more than the faction crystals. wich will take what 1sec to change?
The low relative fall-off of pulse lasers compared to blasters and auto-cannon means that you'll need to change your ammo type more frequently than with other types.
Quote: and you get normal tracking, oh and you could maybe fit a Tracking comp to fix it as well=?
there is mid slots on amarr ships right?
Yes, we do have mid slots. The lowest number out of all of the races as it happens...
Dulce et decorum est pro imperium mori.
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